5e wizard wikidot

Contents

  1. 5e wizard wikidot
  2. School of Divination Spells - DND 5th Edition - Wikidot
  3. Rogue 5e Wikidot - domain.glass
  4. Runecrafter (UA) - DND 5th Edition - Wikidot
  5. Wizard: War Magic - DND 5th Edition - Wikidot
  6. Wizard: School of Evocation - DND 5th Edition - Wikidot

School of Divination Spells - DND 5th Edition - Wikidot

Among them are included detect magic and scry. Cantrip; 1st Level; 2nd Level; 3rd Level; 4th Level; 5th Level; 6th Level; 7th Level; 8th Level; 9th Level ...

Spell Name, School, Casting Time, Range, Duration, Components. Acid Splash, Conjuration, 1 Action, 60 Feet, Instantaneous, V, S.

As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life ...

When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that ...

Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, ...

Rogue 5e Wikidot - domain.glass

5e wizard wikidot General Wikidot Any cleric spell you gain from this feature is considered a wizard spell for you, but other wizards can't copy cleric spells ...

D&D 5th Edition. Compendium. Type to search for a spell, item, class — anything ... Classes: Sorcerer, Warlock, Wizard; Briefly surrounded by silvery mist, you ...

... 5th edition product. The Wizard Class for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond Wizard Class Details Clad in the silver robes that denote ...

Create a Page ... Lore Mastery is an arcane tradition fixated on understanding the underlying mechanics of magic. It is the most academic of all arcane traditions ...

While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. You can try to cast a cantrip ...

Runecrafter (UA) - DND 5th Edition - Wikidot

Runecrafter wizards enhance their spellcasting through the ancient power of runes. Though the tradition originated with the giant rune casters of old ...

... wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead.See Invisibility. Bard. Sorcerer. Wizard. 2nd-level ...

Psionic Focus · The object is a spellcasting focus for you. · When you roll psychic or force damage for any of your wizard spells, you can reroll any of those ...

Cleric. Druid. Sorcerer. Wizard. Paladin. Ranger. Eldritch Knight. Arcane Trickster. Warlock. You have this many spell slots from multiclassing:.

You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a ...

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Wizard: War Magic - DND 5th Edition - Wikidot

They see their magic as both a weapon and armor, a resource superior to any piece of steel. War mages act fast in battle, using their spells to seize tactical ...

When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real.

Extract Name. At 2nd level, you can magically compel a creature to divulge its true name. As a bonus action, you target one creature you can see within 60 feet ...

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, ...

Wizard Spells. Cantrips. • Acid Splash • Blade Ward • Booming Blade • Chill Touch • Control Flames • Create Bonfire • Dancing Lights

Wizard: School of Evocation - DND 5th Edition - Wikidot

You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, ...

Technomancers can make use of technology as both a conduit and a storage space for magic. In a campaign using the optional rules for magic item creation (see ...

As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters.

Starting at 14th level, as an action, you can magically emit a powerful field of gravitational energy that tugs at other creatures for up to 1 minute or until ...

Combat Feats ; Armed Wizard, Ability to cast spells ; Armor Master · Strength 13 or higher ; Armored Arcanist, The ability to cast at least one spell ; Armored ...